Showing posts with label Chase Sigismund. Show all posts
Showing posts with label Chase Sigismund. Show all posts

Saturday, January 7, 2012

It Begins (Continues)...

PORTFOLIO-ING CONTINUES.

Fell quite a bit behind, unfortunately. We had been expecting it to happen for a while, but my grandma passed away on the 30th, and art has been the furthest thing from my mind. I am forcing myself to really jump back into it this weekend, however, and so far so good. The creativity is coming back to me, so I'm exploiting it as much as possible.

I have a few big pieces in the works, but I managed to finish this smaller one tonight. I'm trying the 100 Themes Challenge at long last, and this was for #1. Introduction.

Little kid Chase and Sue! Pretty sure it was all downhill from there.

Sunday, December 5, 2010

Roleplay Arts

First off, yup, I re-did my blog layout again. And I think this one will stick around for a while, as Blogger finally added a proper Template Designer, allowing me to let go of the free-downloadable-template life preserver. Now it's miiiine, all miiiine! Right. And to the post...

Laurent and Ninja
from "The Nine Dog Tree"


Those who know me well know that I really love to forum roleplay. It's an excellent creative writing exercise, and it's helped me to get to know my characters more thoroughly and more quickly than by simply filling out character sheets and charts and poking at my brain with a sharpened stick (it tickles! But on the whole, unhelpful). I only RP with friends, and only in well-structured environments with stable storylines and a lot of behind-the-scenes plotting and discussion, but even then we've got five or six active stories in progress.


And why does all of this matter?

It doesn't! Well, see ya, that was a fun post--Oh no wait, I drew a bunch of RP artwork.



Our most recent story is "The Rift", started by Annie, Chelsea, Corrin, and myself. It's a sci-fi, space-exploration theme, and I'm using Chase as a physicist (for the utter durhurhurhur factor), Fray as a mechanic (an excuse for him to hit metal stuff with other metal stuff), and my Dr. Foss as exactly what he always is.

In preparation, I drew some character profiles. Had particular fun with Fray's if that isn't completely obvious.


I definitely highly suggest any writer struggling with character development to consider roleplaying with some writing friends. Knowing exactly how your characters would react in any number of situations, really becoming them, is incredibly helpful and necessary for constructing believable, unique characters.

Monday, September 20, 2010

Floating heads and boards.

I continue to get back into the Awakened groove with a multitude of little Chase and Sue heads. Chase seems to be pretty much settled in his new design, but I think Sue could still use some work. Asher and the other Hunters are probably up next.




Also got a couple school-related images. Well, technically EIGHT school-related images, but they... kind of go together... so it's like... two, really. *cough*

STORYBOOOOOOOOOAAAAARDS!

I'm really enjoying this class, because I adore sequential art and acting through characters, and Nancy Beiman has a wonderfully twisted sense of humour. Our first assignment was to come up with beat boards for two separate poems, after which we choose one to create a proper storyboard for.






I clearly enjoyed the second one more, so that's the one I'll be boarding out in full.

AND NOW I MUST RUN, for Chelsea is going to demonstrate to me how she achieves such amazing lineart on Photoshop.

Cheers!